Looking For Input Regarding Voiceover

Posted by on Aug 1, 2016 in Voice-Over | 0 comments

I was trying to figure out if game developers view voiceover as something only big budget games need or if it is more widely accepted as a part of gaming in general. I do understand that there are many games for which VO would not and should not be used. I have updated the polls to reflect this as an option.   With most of our corporate videos and commercials that we have been doing, the prices are quoted on a per project basis or a per finished audio length basis. I wasn’t too sure about how this would transfer into video game voiceovers. I have changed the answers to hopefully better reflect what game developers prefer to see the rates to be. Also, thank you for your tip on asking about the audio budget. Unfortunately, I am limited to four questions that I could ask.

John,
I don’t think this poll can get you the information you need. How any of us (and those who are in this forum are mostly audio people) “feel” about voiceover in general is irrelevant. When we are working on a game, whether or not the game needs VO is usually not up to the audio people – it’s a decision of the design director, usually. And the cost of the VO is usually not the worry of the audio people or the design director but the producer.

Game VO can run the gamut from low-cost low-talent amateur all the way up to polished professional Hollywood talent, based on the project budget and the vision for the game and the plan for marketing the game. At bottom, team members do their own VO or recruit friends or family. At top, they go get world-class acting talent.

If you want to deduce more about how VO in the game industry works, you should network. I see that your company is in Calgary and does business globally. I don’t suppose there’s much of a game development community in Calgary (I checked on GameDevMap.com just now and I see that the Alberta devs are all in Edmonton), so you’d need to travel. Get on the mailing list for the Edmonton IGDA chapter, if there is one, and subscribe to GamesIndustry.biz and Gamasutra and Kotaku. Plan now to attend GDC and GDC Europe and other game industry conferences. Talk to producers and audio directors and design directors, not so much to tell them about your company as to learn the things you need to know to navigate this industry.

Good luck!

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